CTF-EvilSky2: Evil Map for UT 2004

Download CTF-EvilSky2k4.zip   (3.16 MB)

Blue bot runs home with the red flag in CTF-EvilSky2


This map is an adaptation of the four-team map from 2005 CTF4-EvilSky to standard two-team play, as requested by Vasily Pavlov.

Installation instructions from the file Help\EvilSky2.txt:

Unzip to your main UT2004 directory 
("c:\UT2004" on older computers, 
 "c:/Program Files(x86)/Steam/steamapps/common/unreal tournament 2004" on Steam, etc.) 
 and the files should be unzipped automatically in the correct locations.

Contents: 

Help\EvilSky2.txt             - this help file

Maps\CTF-EvilSky2.ut2         - the Capture-The-Flag map

Music\WonderfulLand.ogg       - music used in the two maps

StaticMeshes\EvilRoads2.usx   - static mesh package

System\ConcussionRifle.u      - concussion rifle mutator
System\ConcussionRifle.int    - concussion rifle mutator
System\CTF-EvilSky2.ucl       - map description

Textures\EvilRoads1.utx       - texture package 


Floating in the clouds, far above some distant city, are four bases, connected by pairs of highways.

One can take the high road, aided by jump pads, to the central “Nosebleed Crossroads”, way up high. Each of the teams has spawn points near the crossroads.

There is obvious colour coding on the jump pads, to show the way to each base.   Doctor Evil is English, (not Belgian after all), so you must “drive on the left” ...
[On each highway, the forward-directed jump pads are always on the left edge of the road as you look at the road.]

Or one can take the low road.   It soon broadens out into a very wide highway, protected by guard rails.   Near each base is a one-way teleporter pad to the central plaza, where the four broad lower highways meet.   A sequence of colour coded jump pads leads back from there to each base.

The red and blue flag bases are colour coded.
The other two bases contain super health, super shields, damage amp and a redeemer.
The red team has spawn points at the end of the gold ramp and
the blue team has spawn points at the end of the green ramp.

More spawn points are near the respective flag bases.

The concussion rifle (replacing the shock rifle) is a particularly effective weapon in this map.   It deals only 5 units of direct damage, but it flings its victim some 16 times further away than the regular shock rifle does.   A direct hit is enough to throw a victim completely off the highways.

If you find yourself flying through the air in this way, then aim for one of the four ponds of salvation that float some way below the highways.   If you fall into a pond, then it will instantly transport you to just above the central crossroads of the four high roads.   If you miss the ponds, then your fall from the skies will prove fatal in short order.

In play, you can locate your teammates easily.   Extensive location information is provided throughout this map, (using volumes rather than zones).

There seems to be a fair balance between attack and defence in this map, to judge by bots-only play.

[Screenshot]
Ak Ak the Red Martian follows Flatulent Freddy home with the Gold flag

 

[Screenshot]
Red Bender does battle with the Blue Professor Farnsworth at the Nosebleed Crossroads

 

[Screenshot]
Foul Freddy rides a strangelove missile high above the gold highway.


Download CTF-EvilSky2k4.zip   (3.16 MB)


Doctor Evil, Stardate 2015338.
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Created 2015 12 03 and most recently modified 2015 12 04 by Doctor Evil.