The pack contains
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From the text help file:
Installation ------------- Unzip the file - DM-CircleMaze2.unr in the UnrealTournament/Maps/ directory; - DM-EvilMaze6.unr in the UnrealTournament/Maps/ directory; - HoldTheFort.umx in the UnrealTournament/Music/ directory; - Des-space.utx in the UnrealTournament/Textures/ directory; - You're already reading this EvilMazes.txt file, so you know where it goes! - start the game and choose the level under the Tournament Team Game or Deathmatch game types. Extended description: ---------------------
(a) DM-CircleMaze2
This is an early Evil map - and it shows in the poorly aligned ramps connecting the two levels. Nevertheless, the action can be quite frantic, especially with the bunny bomber mutator in play. Various narrow circular corridors branch off from a broad circular corridor on two levels. The redeemer is hard to use well in the circular tunnels, but the flak cannon (or bunny bomber) can be highly effective there. The flak cannons are in the very centre of the map, both on the main level and upstairs. The only redeemer is near the lower flak cannon. |
(b) DM-EvilMaze6
The upper levels are replaced in this map by access to the great outdoors. You do have access to the tunnel roofs. But beware of that first step ... its a long way down ... The flak cannons are on the ends of long, narrow gangplanks at each end of the map, out in the open air and open to enemy fire. It is only too easy to be pushed off into the void by stray weapons fire! One redeemer is hidden in a tunnel while the other is atop the golden roof, where bots rarely venture. The gravity is low everywhere - unless you fall off while outside, in which case the gravity becomes fatal. These levels use a texture package that is not part of the
official UT set or bonus packs for a single image (that of
the planet Mars in the skybox of both maps): |
Doctor Evil, Stardate 2003049.