This four-team Multi-CTF map is inspired by the long-time fan favourite CTF-Hydro16. However, the sniper box in Doctor Evil’s creation has two sniping positions in every base, one in front looking out over the central death pit
and the other at the back guarding the flag.There is also an upper level of play, along the walkways that extend over the central lava pit. Major power-ups are on these walkways and a redeemer is atop each sniper box. However, even Doctor Evil cannot help but think that Big Bird wielding a redeemer is just so wrong ...
At the back of each base on the upper level is another access to the backs of all three other bases. The distances between flags is about the same by either front or back routes, thanks to the degenerate Doctor’s abuse of warp portals and his love of twisted Evil geometry. There can be no confusion as to which base you are in, thanks to very strong colour coding. The map is zoned completely, so that, with the “omniscience” option of MultiCTF activated, one knows where a flag in transit is. With accurate snipers in action, it can be difficult to escape from an enemy base with that enemy’s flag. |
In test play, Doctor Evil is pleased to see that the bots will
use the back passage about one time in three - and sometimes
they will go for a double flag capture.
The only unresolved glitch in game play that Doctor Evil has
noticed but has been unable to resolve is that bots occasionally
get hung up on one side of the flag mound.
Unzip the file CTFM-EvilSniperAlleys.zip
(12.5 Mb) to your UnrealTournament/
directory.
The files should then unzip into the correct locations.
The zip file contains
|
Note:
Maps that start with the prefix "CTFM-"
require the MultiCTF mod
in order to enable four-team play, with four flag bases
(red,
blue, green and
gold).
A copy of the CTF4 and MultiCTF mods is available here in
two formats:
MultiCTF umod file
(1.63 Mb), or
MultiCTF zip file
(1.61 Mb).
Doctor Evil, Stardate 2009166.
You are visitor
#
since 2009 06 15 according to